I then looked at programs that use this concept and eventually found a children's show called Ooglies. This show uses everyday household items and food and puts googly eyes on them. Then then use incoherent sounds and stop motion to bring them to life. The Ooglies is a very good example because there are so many narratives is each episode and there are loads of characters.
As a natural progression of this, my group and got together and discussed three story ideas and what household items could easily be turned into characters. The three ideas we came up with were Christmas, superheroes and Halloween. For Christmas we thought about an ice rink concept using polish on a table to make an ice rink like surface and then have cups and cutlery skating around. For a quick design I came up with an idea of how the set would look.
However, after further discussion, when agreed that creating the set characters and producing the animation while making it look good would take more time than we have, so we scrapped it.
The superhero idea is already a very commonly used idea in advertising so we dismissed that idea so as not to be too cliche. However, I created a villain as a backup just in case we decided to pursue that idea.
This left us with our final idea of a Halloween themed story.
This is an image of the title page for our Halloween idea. It was designed and drawn by Frances but contains the rough idea of our storyboard which we developed further written by Gemma, Frances and me.
Each of us then began designing characters that we could make and use. The three I designed were:
This was a witch costume for a pizza cutter character that I designed so the pizza cutter looked like a witch's broom. However, we decided against this character idea as it became confusing as to what was the actual character and what was a costume.
This was a design for a saltshaker that was dressed as a mummy using toilet paper. I designed it to have its mouth covered so that it would just make muffled sounds to give it a funny persona. As a group we went against this character as we didn't really feel that it fit in with the rest of the characters we had agreed with.
This was simply a small decoration we could have used as we didn't know what the background would be like. It was an orange decorated or carved to look like a pumpkin. This was just a background prop which depended on backdrop we were going to create.
As a group we chose proceeded to choose the strongest character and develop them further. We then sat down together and drew up a storyboard of what was going to happen. I was chosen to develop the cheese grater ghost and a fork mob and scourer bat.
I first came up with some digital designs of what the character could look like so that I knew how to make it when the time came to assemble our characters.
This was the fork mob I was chosen to create. The image above is the digital design I created. I chose to make four forks and give them different coloured hats to add some variety to them. These characters we spawned from the idea that a traditional mob carries pitch forks and torches. We took this idea on with a twist as we chose to make the pitch forks the characters and give them torches in the form of matches. During creation I chose to make the arms match the colour of the individual hats. This is what one of the characters looked like when it was made.
This was the design for the cheese grater ghost. It was simply a cheese grater with googly eyes stuck to it with a sheet thrown over it. I had a difficult time finding a cheese grater that was the right size as most of the ones in the shops were too large for our purpose. Eventually I found some small flat cheese graters and bought two. I then tied them together at the top and screwed a block of wood to the bottom so that they formed a triangle. This was the body of the ghost completed. Gemma then got some napkins and glued eyes to them and put it over the body. She put the eyes on the sheet instead of the body because it would have been too difficult to put the eyes on the body and then try to cut hole out of the napkins which lined up with the eyes. As well as this I don't think the eyes would have been visible in the animation if they were under the sheet.
The animation is now finished and the editing is done.
During the previous post I wrote that we had designed a few characters, since then we have decided on the characters and created them. The characters we created were Frankenbleach (bleach bottle), Frankenbrush (kitchen scrubbing brush), fork mob (plastic forks), scourer bat (a scourer), cheese grater ghost (cheese grater and Count Spatula (spatula). Each person was designated with making a character. The characters that I made were, scourer bat, the fork mob and the body of the cheese grater.
I also bought most of the materials required to create the characters.
I made the by purchasing some black felt and cutting wing shapes out of it. I then used some all purpose glue to stick them to the scourer which Gemma bought. I also used the black felt to make some feet, ears and a nose. As well as this I bought some googly eyes to add some humour to the character.We also painted a backdrop and animated it. I was in charge of taking the pictures for the animation and getting the music together which I found from the site www.incompetech.com
As well as this we found that Frankenbrush wouldn't stand up on his own so I made a stand for him by drilling a hole in the bottom of him and putting a piece of wire into it. I then drilled a hole in a block of wood and put the other end of the wire into that to create a pedestal. I also used the same stand for count spatula as he also wouldn't stand up.
This is an image all of our characters on the day of taking the images for the animations. At this point we were making some final adjustments to some of the characters like creating different mouth positions for count spatula for example.
This is a image of us filming the beginning of out animation. We arranged the lighting so we had three lights positioned for different purposes. There was a light on the right (currently switched off in the image) to light the scene in general, a light positioned low down (switched off in the image behind the camera) to soften the shadow from the camera on the right, and a third light high up (featured in the image) with the shutters closed and pointed down to give a spotlight effect fro the introduction. This was good as it really gave the animation and play like feel which was what were going for.
This is an image (taken by me) of Frances and Gemma moving the characters on set. This was roughly half way through animation.
This is me taking the images for the animation. I was using a remote switch so that I didn't have to touch the camera, otherwise i might have knocked it and put it out of place which would have ruined the animation.
I think we worked really well together as each of us showed us every time we needed to come in, we all came up with really good ideas and contributed equally and there was no conflict between us at all. I really enjoyed this project as it got us thinking and assigning and managing jobs between us. If I were to do it again I would make sure to take more images so that the end animation wasn't as jerky.
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